An effect created or an option granted by a rule on a card; something that the card rule allows or requires the player to do.
Each round, in the Park step, players get three actions in total to draw cards, build or demolish something in their park, or to look for loose change. Actions are taken one at a time, in turn with other players. After you build your Showcase supre attraction, you may take a fourth action each round.
An attraction card is adjacent to another if it is placed immediately beside it, on either side. For example, the first attraction you build must be adjacent to your park entrance. Staff members and resources don’t have a fixed location, and are not considered adjacent to anything.
In Funfair this means a non-negative integer. If a rule says you may do something any number of times, that number of times can be 0.
A Park card that has the word “Attraction” as part of its card type. A card with Super Attraction – Thrill Ride is still an attraction; it’s just not only an attraction.
See: Icon size.
A space in which an attraction can be built. Each park starts with 5 empty attraction spaces.
If you are allowed to choose an attraction type, you can choose anything that occurs in the card type text on an attraction card, other than “Attraction” itself. Super, Theatre, Sideshow, Thrill Ride, Leisure Ride, Food Outlet, even just Ride by itself, all are acceptable choices.
Placing a Park or Showcase card into your park that wasn’t in play previously. The new card can come from the Market, your hand, or your Showcase card. Building usually requires paying the build price marked on the card's price tag, but in some cases it’s discounted or free. See: Recruit.
The build price of a Park card is the price marked on the card in the blue price tag, adjusted by any events or abilities that change the price. If you are instructed to “pay to build” or “pay the current build price”, it refers to the price you would pay if you were building the card as an Action in the Park step.
Each Park card has a line of text below its title indicating the type of that card. A card is all of the types indicated by each word in this line. For example, a "Super Attraction - Thrill Ride" is a "Super" card, an "Attraction" card, a "Thrill" card and a "Ride" card. Sometimes these types are used in pairs, such as "close all thrill rides". To be affected, a card must have both types, not just one of them.
The first step in a round. Each round a new City card is revealed and played, affecting all players.
The fourth step in a round. There is only one section to the Cleanup step. It is used mainly for resetting items before the start of the next round.
The standard currency.
A player who is competing with you; specifically, any player except you.
A pile of cards, face-down, of one particular type such as Park, Blueprint, or City.
To remove a Park card from your park and from play. When a card is demolished it usually goes to the discard pile. However, some attraction cards have built-in upgrades; if a built-in upgrade would be demolished, the attraction closes instead and the card does not leave play.
To place a card into its matching discard pile from wherever it currently is. Demolishing something usually leads to discarding it, but demolish and discard are not the same thing.
Cards that have been used and are no longer in play are added face-up to the discard pile for that card type. Cards in any discard pile are public knowledge and can be searched by any player at any time. Once the Park, or Blueprint deck has been emptied, its matching discard pile is shuffled and turned face-down to become the new deck.
This has the same meaning as Demolish but is used to refer to staff members only. Demolishing people just sounds wrong.
To take one or more cards from the top of the specified deck. If a card instructs you to draw cards, and gives no further instructions, then you keep them. Whether the cards become part of your hand depends on the type of card. Park cards can go into your hand, but Blueprint and Showcase cards are placed face-down on the table in front of you. If a card gives other instructions, such as 'choose one to keep and discard the rest' only the specified cards ever enter your hand, not all of them.
This has the same meaning as Owner, but is used to refer to staff members only.
Take coins from the central pool of tokens.
The third step in a round. There is only one section to the Guests step. This is the income step. The gates open and guests pay to visit your park.
A collection of Park cards you hold in secret. The hand limit is 5, enforced during the Cleanup step at the end of each round. Blueprint and Showcase cards are not part of your hand.
The highest value in a group is one that has no number higher than it. This means that equal-highest is still the highest value. See: Outright highest.
An attraction’s icon size is how many icons its gold ribbon contains, including those on the attraction card itself and all of its upgrade cards. The total includes built-in upgrades – count every icon in the attraction's ribbon. The phrases 'icon size' and 'attraction size' are used interchangeably, to prevent awkward phrasing in some situations.
As part of the same turn or action.
Park cards and Showcase cards are in play once they are built until they are demolished. Blueprint cards are in play once they are chosen by a player to keep, until they are discarded.City cards are in play from the time they are revealed as the current card until the end of that round. A card is still in play even if its abilities are not currently active.
If you keep a Park card card, it goes into your hand. If you keep a Blueprint card, it is placed face-down in front of you. Cards are not part of your hand until your keep them. If you are told to keep a certain number of cards from those you drew, and no other instruction is given about them, then the cards not kept must be discarded to their corresponding discard pile.
Refers to having the largest icon size, not any other measure.
Put coins you own into the central pool of tokens.
The lowest value in a group is one that has no number lower than it. This means that equal-lowest is still the lowest value. See: Outright lowest.
The six card spaces on the board where Park cards are displayed face-up. Cards revealed here can be built directly into your park without being taken into your hand, or they can be taken into your hand for later use. The Market is always refilled as soon as a card is removed.
The highest number with no other numbers equally high; highest by itself. There is no outright highest if there is more than one item with the highest value.
The lowest number with no other numbers equally low; lowest by itself. There is no outright lowest if there is more than one item with the lowest value.
The player in whose park the card is located, or who played an event, is its owner. See: Employer.
Your park consists of the park entrance card (usually your Main Gate) plus the Park cards in play that you own, such as attractions, upgrades, staff members, and resources. Blueprints you have chosen to keep are also part of your park, along with any Event cards that have been played but not yet completed.
The second step in a round. All of the Park actions together form the Park step. Each action is not a separate Park step by itself. An ability that happens once per Park step can only be used one time in the whole round. Actions in the Park step include drawing cards, building items in your park, demolishing items in your park, and scrounging for loose change.
To spend coins from your available supply to receive some benefit. Items used as payment go back into the central pool unless otherwise specified.
See: Build price.
When asked to choose at random, shuffle the options and take the top one. Watching your opponent's face while you hover your hand over each card is not random.
This has the same meaning as build, but is used to refer to staff members only.
To show the face of a card to all players.
To mix cards face-down such that their order is not known to any player once the process is complete.
This has the same meaning as lose. Make of that what you will.
A Park card that has the words “Staff Member” in its card type. Staff members are placed to the left of your park entrance and benefit the whole park. They are not attached to any attraction. They can be recruited into your park or dismissed from it.
The star total of any item, whether it is a staff member, an attraction, or the entire park, is the total of the numbers on all the gold stars related to that item.
These represent how attractive a Park card is to potential guests. Park cards have their star value marked with a gold star symbol. If a card does not have a Star value marked on it, or in the case of a built-in upgrade on an attraction, the star value is "not applicable" rather than zero.
Players take turns in a clockwise sequence beginning with the starting player.
See: Attraction type.
A Park card that has the word “Upgrade” in its card type. Upgrades can only be built onto attractions in your park and must follow the suitable attraction rules. They cannot be built by themselves.
When guests pay admission, they’re visiting your park.